Things differ from what you might remember in your history books. Sure, the seas overflow with iron men and wooden ships, but the Caribbean permeates a lurking darkness. The Golden Age of Piracy suffers a tarnish from a taint of a malevolent force lurking in the waters. What started out as a silent plea for help, turned into a deep cry for mercy.
“We’re not home-and-hearth people. We’re the adventurers, the buccaneers, the blockade runners. Without challenge, we’re only alive.” - Alexander Eliot
This book is a setting for the Savage Worlds system. It brings the Golden Age of Piracy to life. Contained within you can find some new rules for ship combat, swashbuckling chaos, ship customization, archetypes, edges/hindrances and an exciting world to run your campaign.